Internship
2015
Gained experience in working with DirectX on a custom engine. Developed and implemented DirectX-based classes for managing 3D billboards and 2D sprites and modified the renderer loop to support them. Published Episode 01 of the video game Sonder on Steam.
2017 - 2018
Collaborated closely with Crytek Frankfurt to develop game-balancing tools tailored for Hunt: Showdown using CryEngine and VBA. Implemnted a CryEngine extention which automatically parses and imports game design data from Excel files.
2018 - 2019
Engaged in close collaboration with Astek in Istanbul for the development of the Oculus Rift mining simulation game, Black Diamond VR, utilizing CryEngine. Contributed comprehensively to the immersive VR experience, including resolving low-level rendering issues, developing a virtual assistant, and designing gameplay procedures.
2019 - 2020
Worked on developing a functional demo and editing tools for the Airport Briefing software in Unity.
2020 - 2022
Technical assistance on developing core systems on the in-house engine of the company Star Stable Entertainment based in Sweden. Worked on creating tools for the custom animation system, developing a custom tools for the build versioning system in Qt, optimization of the version control system in the propriatery engine, etc.
2021 - 2023
Assistance on developing the sound on the game The Strange Story of Brian Fisher: Chapter 2, both on the engineering side and on the creative side.
2022 - present
Worked on Angelic: The Chaos Theatre. Developed core gameplay systems including heroes, abilities and damage mechanics. Enhanced multiplayer functionality by developing key components of the multiplayer loop. Engineered an automated build pipeline for efficient distribution of game builds.
Created foundational elements of the main menu, ensuring user-friendly navigation. Maintained game compatibility with the latest Unreal Engine updates and integrated third-party plugins, resolving related issues.